Dark Souls 2 added yet another branchHexesto the series' already diverse magic system. On top of Miracles (divine spells), Pyromancies (fire spells), and Sorceries (pretty much just blue lasers), there's certainly no shortage of spells to sling. What's more, the games are known for their collection of unorthodox magic; Chameleon, for example, camouflages your character as a piece of the environment. From repairing gear to detonating corpses to concealing your weapon, there's a magical answer to nearly every what-if situation. The only problem here is the lack of those what-ifs. We've got a raft of answers but no questions. If high fantasy games have taught us anything, it's that a good wizard knows how to do more than just throw around mana of varying potency. Action-RPGs such as Bloodborne should get creative with their magic, but not aimlessly so. Especially so for Souls games, most non-combative spells just gather dust in player inventories, repeatedly outshone by a blunter answer to the problem. It's a small gripe, to be sure, but Bloodborne could make a big improvement by justifying all those wacky spells. Invent situations that can't be solved by introducing enemy faces to fireballs, or actually make hiding in the environment useful (for more than just trolling other players in multiplayer)hell, work summoning an orb of light into puzzling somehow. Anything Soul Geyser can't answer is sure to add some flare to the game.