Something that surely no one asked be reprised from Demon's Souls was the idea that with each death, your maximum life gets chipped away, all until you either find a certain item to restore it permanently or consume a Human Effigy (in DS2) to ward it off until you next bite the bullet and it happens all over again. Not only that, but again unless you chose to use a certain item in the game, DS 2 was set up to only let you fight and defeat every non-boss enemy up to 12 times, before they'd simply not spawn any more - severely hampering your souls/currency count if you weren't acquainted with the series and were dying a lot. Bloodborne does away with the whole 'Hollow/human' thing, meaning you're only in one state of existence (barring certain pelts you can eat to get stronger) and it gets away from the overwhelming idea from 2 that even the very systems you were playing with were set against you from the get go.