For anyone aware of the pre-release propaganda for BLOPS 2, one of the touted aspects was the freedom to choose. Admittedly this wasn't the first time in-game choice was introduced to the franchise (that was Call Of Duty 3) but it was in Treyarch's latest release that the concept was fully utilised. Despite the naturally linear nature of the current FPS genre, the ability to choose what path to pursue in-game could lead to a radically different experience. But that isn't the tip of the iceberg. At various points in the campaign you could fail objectives or even accomplish them differently, leading to an ending tailor-made to the player's exploits. This makes the game even more personal, as the game feels more akin to a journey than a narrow succession of kill rooms. This aspect of choice isn't solely wasted on the main campaign however...