Call Of Duty: Every Treyarch Zombies Map Ranked From Worst To Best
29. TranZit
We begin with the very bottom. If you know your Zombies, it couldn't have really been anything else.
During the run-up to Black Ops II's launch, our first fix of Zombies post-Black Ops was hotly anticipated. Following an incredible reveal trailer featuring Avenged Sevenfold, TranZit looked to be the next step in the evolution of Zombies the fans were all hoping for. The largest map we'd ever seen, a ranking system never-before implemented in Zombies, all new weapons and new zombie variants? On paper, it looked to be the best thing ever to happen to Zombies.
TranZit had a ton of potential. However in practice, the cracks really started to show- cracks being the operative word. Mechanically, the automated bus driven by T.E.D. was a nightmare. Never staying in any location for a sufficient amount of time to allow the player to achieve what must be done at each location in order to progress.
Literal cracks in the floor with painful lava spurting out, along with thick fog covering the map, were a test of players' patience- even though they were implemented to keep the ambitious map running properly on the under-powered engine.
A sub-par wonder weapon, terrible power switch and Pack-a-Punch mechanics, a horrendously annoying boss zombie in the form of Avogadro- it was the kick-off to Black Ops 2's Zombies season absolutely nobody wanted.