Call Of Duty WWII: 9 Reasons Why It Will Save The Franchise

9. Fewer Movement Options Means Better Designed Maps

Although the past few Call of Duty games have embraced a brand new set of mobility options that have allowed players to jetpack their way around multiplayer matches, the developers' approach to level design hasn't changed to accommodate the new movement style.

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Approaching maps the same way as they did those in the original Modern Warfare, the playgrounds included in Infinite Warfare and Black Ops 3 still featured the same bottle-neck design that the series was known for, despite having brand new movement abilities that players were utilising.

What this resulted in was maps that neither accommodated wall-running or double jumps outside of a few key areas, nor the regular boots-on-the-ground gunplay.

Going forward though, Call of Duty no longer has to try and reconcile these two warring styles of play, and by returning to the regular infantry shooting that the franchise is known for, can once again embrace the simplicity and immediacy of its level design.

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