Control: 5 Things That Stop It Being A Great Game

5. Some Underwhelming Abilities

There are five 'paranatural' abilities that you can unlock in Control: Launch, Evade, Shield, Compel and Levitate.

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Three of these abilities are excellent: Launch allows you the incredibly satisfying feeling of telekinetically lifting nearby objects and throwing them at enemies, Evade is a short range dash which is incredibly useful for dodging enemy attacks, and I don't think I need to explain what Levitate is or why it's entertaining and useful.

The issue lies with the remaining two abilities.

While Shield looks impressive (it involves ripping up the ground around you and using the debris as a forcefield) and Compel allows you to temporarily get enemies to fight for you, it quickly becomes clear that neither ability is as effective as the other three.

An upgraded Launch will deal with enemies far quicker than taking the time to get them to fight for you, and Levitate and Evade, combined with upgrading Jesse's health, leads to Shield feeling fairly unnecessary.

While it's great that all of the abilities in Control feel distinct from one another, it's a shame that not all of them feel like necessary tools needed to get through the game.

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