Creating The Ultimate Wrestling Game
10. Pick Up And Play
There's clearly something rewarding in being able to master an intense, intricate control system, but there also has to be a KISS option - as in, Keep It Simple, Stupid.
It's not necessarily about making a game all about button bashing randomness, but there's a lot to be said for offering a more basic, easy to use set of controls for any game - in this instance, a wrestling game.
Not everyone can be bothered to learn a complex control system, and not everyone is able to master such a detailed system even if they wanted to. And to not isolate that section of your audience, it's key that any wrestling game makes sure it's easy to pick up and play for anyone and everyone.
The more recent WWE offerings have at least given the option for players to use an alternative, easier submission system than the default system in place, and it'd be nice for any future wrestling games to go all-out with what would essentially be a plug 'n' play option that means novices (or outright awful players!) can find some enjoyment.