Cyberpunk 2077: 10 Harsh Gameplay Truths You Need To Know

The most anticipated game in ages, but are our expectations too high?

By Stacey Henley /

More and more details are trickling out about Cyberpunk 2077, and while a lot of it is positive, some of the recent hands on demos have raised eyebrows.

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The game is a little under a year away from release, so it’s not like we’re seeing the finished article. However, it’s much closer to the end of development than the start; like it or not, some of what we’ve seen so far will exist as is in the final game.

Of course, most people have liked what they’ve seen so far. Very much, in fact, and in certain corners of the internet that hype is spiralling away. It’s already tagged as ‘Masterpiece’ on Steam and it’s not even out yet.

With that comes the reminder to temper expectations lest you be disappointed.

By its very nature, there’s going to be some negativity in this article. It’s important to remember though that lots of Cyberpunk still looks massively appealing, some of these issues are arguably minor or subjective so your mileage may vary, and the game still has Keanu Reeves.

It’s lined up to be one of the biggest games in 2020, but it’s not without its weak spots.

10. There’s No Third Person

Yes this news is almost a year old, but with some fans seemingly shocked by this "revelation" all over again at E3, it bears repeating.

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Some players prefer first person, others prefer third. There’s no use getting into a contest about which is better; the fact remains that only having one is a guaranteed disappointment for some people out there.

It’s certainly easier to only have one viewpoint option, and some would argue first person is more immersive. Third lets you see more of the world at any given time though, offers more awareness of your surroundings and lets you actually see your character on screen. For some, this makes it easier to get into their story and narrative.

With the cyber element of the game obviously featuring heavily, first person gives you a Terminator-style detailed vision, which does admittedly seem very cool.

For a game which touts customisation as a big selling point (more on that later), this restriction is still a disappointment. Not only in that you can’t change perspective, but you'll only sporadically see the character you’ve designed.

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