Cyberpunk 2077 - 8 Major Worries We Can't Shake

By Scott Tailford /

2. It's CD Projekt RED's First FPS

CD Projekt RED

One of the bigger worries surrounding any developer jumping into uncharted waters comes from the inevitability of the first instalment being a test case.

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Like Ubisoft with Assassin's Creed and The Division, those first instalments succeeded in spite of their core mechanics; gameplay being serviceable enough, but it was the world-building, ancillary mechanics or notion of developer ambition that carried things through.

There's a reason developers stick to what they know, and whilst I commend CDPR for taking a MASSIVE risk in shifting genres so completely, we're going from fantasy hack n' slash action adventure, to sci-fi first-person hero-shooter.

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I'm not saying CDPR can't get this right, but going off the gameplay that's out there and considering the competition in the FPS genre, it'll take a miracle for a first-time team to compete with the likes of Call of Duty, Titanfall or DOOM when it comes to the feel of shooting.