Darksiders 3 Review: 5 Ups & 4 Downs

9. Down: Visuals Are A Mixed Bag

Darksiders 3 doesn't have the same AAA budget as many of 2018's biggest titles, and it does show it with noticeably weaker visuals in comparison to other games from this year. The art design certainly props the visuals up considerably, but if you play the other Darksiders games (the remastered versions), the graphical prowess between them and D3 is a bit closer than it really should be.

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The game gets off to a rocky start with easily its least visually-interesting area, serving as little more than slightly grassy set of streets and some broken down cars (that you can't destroy or damage, no matter what you do). Things improve as you progress, offering more varied landscapes and detailed environments, but the tech used here still feels slightly behind-the-times.

Blurry textures across the scenery hurt the immersion factor. Character models seem to be stylized in a way that compensates for missing details as well. Use of color is impressive (particularly on Xbox One X), but without that extra firepower in the resolution department, it ultimately underwhelms.

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