Dear Bethesda: 10 Things I Want To See In The Elder Scrolls: Online
3. Better Bosses
An explosion of Anti-Climactic underwhelming-ness!
Bosses, besides the obvious challenge factor, provide a standard for a player to judge themselves - minibosses provide a stiffer response than usual sword-fodder, and bigger bosses provide a larger challenge, and usually a reward. In Skyrim, there aren't bosses so much as there are stronger-than-usual variations of enemies at the end of a crypt, cave, or dungeon. And although fairly rewarding, these guys don't provide nearly the same "oomph" as say, a dungeon Master from The Legend of Zelda, or one of the epic boss fights of the God of War series. Much like BioShock, the end boss to Skyrim was just... dull. True, a dragon is always a challenge, but there wasn't much to distinguish Alduin from any of the other Dovah you met in Skyrim. Alduin wasn't bad, if not just... ordinary. And hopefully The Elder Scrolls Online will provide a better challenge.