Diablo 4: 10 Huge Things It Must Fix From 3
10. Oversimplified Equipment Mechanics
This is a great example of Blizzard removing players’ freedom to experiment in the game.
In Diablo III, Blizzard removed stat requirements for items, except for level requirements. While this made sense on a practical level, it completely did away with the importance of Strength and Dexterity attributes. Now characters only needed Vitality and their primary attribute, with the other two being considered useless for those classes.
In the game’s predecessors every attribute mattered, which added many layers to both gameplay and preparation. Having these stat restrictions was part of the fun; it taught players the importance of careful planning and decision-making.
Furthermore, in Diablo I and II players had the freedom to have their characters use any item they wanted, even if it looked silly (e.g. a Necromancer wielding a great sword, a Paladin with a bow & arrow, etc.). Diablo III puts restrictions on several items, including ones that aren’t even class-specific, robbing players of the ability to make truly unique characters and just have fun doing whatever they want in the game.
Thus Diablo IV should go back to the old system where weapons and armour have realistic requirements, whilst retaining the plethora of magical bonuses and unique item abilities found in Diablo III.