Diablo 4: 9 Changes Blizzard MUST Make

9. Ditch The Paragon System

Placing a finite cap on progression in any game with RPG trappings isn't just a means of maintaining some semblance of challenge, but a power equilibrium between players, too. Diablo 3's Paragon system had originally been intended to provide a series of neat passive boosts to a character's base stats but somewhere down the line, Blizzard simply let it get out of control.

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With the highest difficulty levels spewing out XP like a wood chipper, the lack of any cap not only irreversibly widens the fissure between new and veteran players, but makes balancing utterly impossible.

That's not hyperbole, either. Fresh-faced newbies going into endgame for the first time can never hope to keep pace with a dedicated fan with Paragon levels in the literal thousands.

Scrap the system entirely, or face a repeat of those mistakes.

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