Doom 4: 10 Reasons It'll Be The Best Shooter Of 2016

By Jake Parr /

8. Minimalist Plot, All Action

https://youtu.be/3SAFSz8yxrE

When the first Doom game was in development, then-id Software developer Tom Hall wrote up a comprehensive list of details like the plot, characters, settings, weapons and much more. Many of these ideas were scrapped and tossed aside by the other developers. To paraphrase programmer John Carmack, a plot-focused shooter would be like watching dirty videos for the plot alone. At least he got the point across.

Advertisement

With the Doom reboot, the focus will remain predominantly on the action. The story itself is straight-forward enough: the UAC play around with teleportation, demons use this as a gateway to slaughter everyone, and the only solution to the problem is ultra-violence. Otherwise, most cutscenes would be like: €œMarine, allow me to share a long and boring monologue you've probably already heard: we've been experimenting on teleportation because we were pushing the boundaries of-- HEY! Stop chopping that Revenant in half with a chainsaw and listen to me already! It's really important! Anyway, here's what I was saying...€

Game-play, therefore, will not be broken up with slow, tedious, and unskippable cut-scenes in between every five minutes of chaotic firefights. The player will remain in control of the game, not the other way around.

Advertisement