E3 2016: 9 Things To Expect From Spider-Man On PS4
9. It's Going To Take A Lot Of Lessons From Arkham
Though Rocksteady may not have written the book on adapting superheroes to the videogame medium, they most certainly perfected it. Indeed, any comic book inspired title released today that doesn't take lessons from the studio's seminal Batman games are bound to fail. Its impact is just that instrumental.
Old Spider-Man releases perfected the web-slinging aspect of the character a long time ago, but, for some reason or another, studios really don't seem to be able to get his combat and wall-crawling down. It makes sense, because Peter Parker has never been a one-dimensional character when it comes to tackling his enemies; he has his webs, agility, super-strength and a Spidey-sense to top it all off. Incorporating all of these traits is tricky yet wholly essential to the character's portrayal in-game, so merely focusing on one aspect just isn't going to cut it, and while Batman's powerless fighting style may seem like an odd place to draw inspiration from, it could end up making or breaking the next inevitable Spider-Man adaptation.
Ethical questions of 'lifting' the freeflow system aside, we've already seen Arkham's combat replicated in the wildly successful Shadow of Mordor, which barely anyone expected to resonate so spectacularly with critics. It unashamedly lifted the freeflow system from Arkham, (albeit in much gorier manner) but still managed to exist in its own right as the finest Lord of the Rings game fans had seen yet. If any future Spidey game can at least look at Arkham's combat, we can at least hope that a fast and fluid title could be on the horizon.