Elder Scrolls: 5 Things To Thank Oblivion For (And 5 That Sucked)

10. Good - Landscapes

There is nothing quite like the landscape of Cyrodil. From the Cold and snowy Jerall Mountains to the warm sun of the Gold coast, the scope and variations on offer are something to marvel at.

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Games had large and varied landscapes before - you could even say that Morrowind offered more variety - but what a lot of these other games missed out on was the scope of an environment.

There were games at the time that had larger maps, but most of these felt empty, and there is nothing more boring than a plain open landmass. In Oblivion you could find Caves, forts or settlements in all areas of the map and some of these would even have a small quest associated with them.

There was nothing quite like the feeling of conquering your first mountain and then looking out at the vast landscape that surrounded you. Seeing the walls of towns or lone structures and wondering where your adventure would take you next.

If you get a chance next time you play, remove the compass, don’t look at the map and explore the wilderness.

You will not be disappointed.

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