Throughout the series, some Elder Scrolls animations have simply taken too long to carry out. In Skyrim, the sense of weight was great, but the repetitive time delay of bow-loading and great-sword-swinging still came dangerously close to taking control away from players for those crucial fractions of a second. Gameplay systems that reward tactical timing and a knowledge of in-game physics should be encouraged, but not in a way that forces players to fight the latency of their control inputs. General movement should be altogether fluid and swift, encouraging players to dodge attacks deliberately and nimbly hop across ledges. A combination of Thief and Far Cry 3 would satiate the screaming warrior crowd, whilst adding an authentic, tactile point of view for stealth junkies. If control inputs in The Elder Scrolls VI are sharper all around, but simultaneously improve the overall sense of physical weight in both fighting and exploring, fans of GTA V might visit Tamriel for their next physics vacation. Now we just need some interesting ways of getting around.