Fallout 4: 10 Things It Did Better Than EVERY Other RPG

10. Snappy, Responsive Combat

If you were to go back and play Fallout 3, a modern player may have some... issues, with how weapons are handled.

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One of the first things you notice is you can’t even aim down the gun sights, just do a weird "zoom" instead. This would be improved in Fallout New Vegas, but not perfected.

As well as this, you have to change your weapons from your gun to grenades if you wanted to throw one, but most frustratingly, sometimes bullets wouldn’t go where you were aiming.

Yes, of course, this was tied to your skill in that weapon class, but even with high enough skill the deviation between where you aimed and where your bullet landed could be frustrating.

Fallout 4 did away with all of this.

You can now aim down sights, grenades are mapped to their own button and best of all bullets go where you are aiming. What this allows for is a faster-paced and accurate shooting mechanic.

The famous VATS are still there, and you can build your character around it, but you no longer have to rely on it. Many other RPGs could benefit from breaking down and analysing their combat, as Bethesda did before the release of their next title.

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