Fallout 5: 10 Majorly Important Fixes It Must Have
10. Less Feral Ghouls
Feral ghouls, irradiated humans who have been turned into mindless zombie-like creatures, are a core staple of the Fallout franchise and have been around since the very first game.
However, it felt like Fallout 4 went overboard with the amount of ferals it threw at players. Practically every location in the game was filled with them, meaning you couldn’t go very far without encountering at least a few at a time.
One of the biggest complaints about the Far Harbour DLC was that, despite all the brand new sea monsters created just for this area, the island was still full of ferals.
For the next Fallout game, Bethesda need to tone down the amount of feral ghouls. Their numbers do fit into the lore of the game, as there would be thousands of irradiated humans created from the nuclear war, but fighting the same set of enemies over and over just gets boring.
There are so many more interesting enemies in the Fallout universe, so cutting back on ferals and replacing many of them with other creatures would make encountering them a bit more special instead of the current ‘Not these again’ reaction.