Fallout 5: 10 Things It Must Do Better Than 4

10. Make Power Armour More Special

The expansion of Power Armour in Fallout 4 was actually pretty cool, but the game made it so easy to use and abuse, that it quickly lost any appeal.

Advertisement

Within the first hour of playing Fallout 4, you'll have been given your own set of Power Armour and taken down one of the series' most iconic and dangerous enemies - the Deathclaw. Although this certainly cemented how powerful the suits were, it also made any future encounter with the enemies completely redundant.

Fallout 4 made it so easy to use Power Armour that there was no reason to ever get out of them. To prevent the Power Armour from losing it's impact too quickly, Bethesda need to make sure their inclusion in Fallout 5 is much harder to find, and much harder to maintain.

The idea of the suits needing Power Cores is great too, but only if you're not always in possession of a ton. They're hardly special if you can stumble across ten within the first couple of hours of playing.

Advertisement