Fallout 76: 10 Reasons It Failed
10. It Doesn't Feel Like A Full Release
This is a triple-A release? It really doesn't feel like it.
For the type of game that Fallout 76 is trying to be, it would certainly be much more suited to a free-to-play format.
Although that might introduce microtransactions into the game, it might actually be a much fairer trade-off than paying $60 for something that feels like an add-on to Fallout 4.
That's one of the key problems with Fallout 76: It doesn't feel like a full game. That's not because 76 is a spin-off either, it just feels like Bethesda hasn't put enough in to justify the price tag.
Fallout: New Vegas added so much to the Fallout formula, and is actually considered as being one of the best and biggest games in the series. That was a spin-off and felt so much more substantial, so there's no excuse for Fallout 76 being as half-baked as it is.
Fallout 76 needs to add more content, or go free-to-play, it's as simple as that.