Far Cry 6: 10 Reasons The Haters Are Wrong
10. Deep Accessibility Options
Ubisoft games have, in recent years, done a fairly good job at making their games accessible and normalized for all gamers. Far Cry 6, however, is currently the peak of this concept, and the options presented to make FC6 a game that everyone can enjoy are remarkable.
The game's first menu opens with menu narration enabled as the default. It can be easily turned off, but the default being for maximum accessibility is nice.
From there, you can launch into a dizzying array of settings - colour selection for those with visual disabilities (which also allow for some great gaming options like red outlines on enemies and white outlines on collectibles), aim and movement assistance, modes where stick clicks aren't necessary (for those with mobility issues), on-screen keyboards, and a multitude of others.
Ubisofts allows for changes to presets in Hearing, Visual, Cognitive, Motion, and Motor skills, each of which breaks down into multiple subsets. While this could be complex, the UI is easy to navigate on either console or PC.
The great thing is that many of these accessibility tools can become useful and fun integral parts of the game. Getting frustrated with being ambushed? Turn on directional subtitles to get sounds and distance around you. Missing out on collectibles? Go into the colour options and play with the outline colours so you can scoop up all that sweet loot.
Ubisoft did inclusion right in FC6.