Final Fantasy 7 Remake: 8 Things NOBODY Wants To Admit
8. It Looks Amazing... But Only Sometimes
At its very best, Final Fantasy VII Remake's visuals shine as brightly as a thousand midday suns upon exiting a movie theatre. At their worst, it's as though you're viewing them through a window smudged by a kid's grubby hands.
The aesthetic inconsistency is another consequence of a patched-together project, with Square-Enix seemingly devoting oodles of attention and resources to eye-catching set-pieces, whilst auto-filling the bits in between.
The low-res texture issues are well noted, and they are particularly prominent in those periods of laborious downtime between the game's marquee moments. Though it's an exaggeration to say they look like something from a PS2 game, the blurry background details are definitely not something you'd expect from a multi-million dollar AAA title at the end of the PS4's lifespan.
How much the graphical inconsistencies detract from the experience is situational. Badly lip-synched NPCs tripping over each other in squint-o-vision almost seems apt during the lazily implemented side-quest scenarios. Having a standout vista of Midgar ruined by a flat cardboard cutout of the city below does not.
It's sort of like when, at school, you'd draw a fantastic picture only for the teacher to tell you to 'fill the page', resulting in a rushed, scribbled mess everywhere else. This is a theme that runs throughout Final Fantasy VII Remake.