Final Fantasy 7 Remake HANDS ON: 8 Ups & 3 Downs

By Adam Clery /

1. The Relief

Square Enix

Maybe this shouldn't be a Up all of its own. Maybe this isn't, if I'm totally honest, an objective comment made in the best interests of video game journalism.

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Maybe this is just me.

But still, it's the number one positive I want to make in this article. The overwhelming feeling I had having after playing the game for 4 hours wasn't joy, or excitement, or anticipation, or anything like that... it was relief. Pure, unrestrained, weight-off-the-shoulders, where-is-my-pint, oh-thank-god-they've-actually-pulled-this-off, relief.

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There was every chance - and the overwhelming weight of recent history - that this could have been a misguided project with a reach way, way in excess of its own grasp. This is a game that could never have been made today, being awkwardly ported to a powerful console, and with the potentially awkward RPG tropes of today forcibly inserted in places they likely weren't needed.

And yet, after getting a few hours of hands-on play with it, I'm so relieved to say... they've nailed it.

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They've actually nailed it.

Bring on April 10th.

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And now, regrettably, the downs...

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