Grand Theft Auto 6 - 10 Things We Must See
10. Actions Have Consequences
A highlight of Red Dead Redemption 2 was that even the most minor actions (letting someone die or perhaps sparing someone you probably should have killed) would often come back to haunt you. This happened while exploring the world too, and not just in scripted missions which would then create branching storylines.
Did you choose to let that guy fall from the cliff fairly early on in the game? Well, relatives of his would later hunt you down seeking revenge, something which helped make it feel like this was a world you weren't just playing in, but actually living in.
In Grand Theft Auto games, we're all guilty of getting bored and causing chaos, but why not make that matter more this time? Rather than simply being chased down by the police, what if the guy you decided to beat up comes and finds you with some friends of his? Remember that car you ran off the road? Well, they've spotted you, and they're now going to do the same in return!
This would have to be handled well to stop it from becoming tedious, but with the right balance, it could be downright awesome.