GTA 6: 10 Gameplay Rumours We Hope Are True

10. Red Dead Redemption 2's Chapter System

Needless to say, Red Dead Redemption 2 was a roaring success for Rockstar Games, all things considered.

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The story mode presented throughout that game was created in such a way that tied every loose end together without ever really dragging any specific aspect of the story out. How did they accomplish this so perfectly? The game's chapter system.

There were a total of eight chapters featured in the critically-acclaimed game, two of those being epilogues. As should be the case, the starting and finishing points for each of the chapters were placed there to create a fitting conclusion to the narrative of each specific chapter. When you moved to the next chapter, you moved to a new part of the story.

Not only should this be a feature for GTA 6, but for all of Rockstar's games going forward.

It can often feel slightly jarring skipping between canon missions, non-canon missions, Strangers and Freaks side quests, and everything else inbetween. In the case of GTA 5, you could quite easily be at an important part of the story one minute, and the next, you'll be driving a divorced father around town.

RDR 2 was the same to an extent, but there were far fewer instances in comparison to that of GTA 5. The point here? The main story has to be the focused priority throughout the game.

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