GTA 6: 8 Confirmed Details You Need To Know
8. The Original Pitch Was Too Ambitious
One of the more intriguing things about the development of GTA VI is just how long Rockstar has been working on it. Bloomberg's report confirmed that it has been in production on and off since 2014, and unsurprisingly plans for features and mechanics have changed in that time.
One major revision from the original pitch has been to scale back the scope of the game's map. Axios game journalist Stephen Totilo (via Eurogamer) revealed that initially the sequel was set to go bigger than ever, featuring four playable characters and a story that would take fans across three different American cities. This was hinted at in the Bloomberg report as well, which detailed the initial vision for the game had it featuring a map comprised of "large swaths of North and South America". This also corroborates a 2018 Inside Gaming report which leaked that South America would be explorable in the title.
While that sounds tantalising - and the kind of ambition that would justify a decade of development time - Rockstar has understandably scaled things back since. Creating just one of its intricately-detailed sandboxes takes years of hard work, and three would have only resulted in an even longer wait for GTA VI.