GTA Trilogy Remake - Every Gameplay Detail You Need To Know

GTA 5 controls, new lighting systems, updated weapons and more.

By Adam Morrison /

It's been just over eight years, but a new Grand Theft Auto is hitting shelves!

Advertisement

... Technically.

Rockstar Games have officially announced the launch of a Definitive Edition bundle for the original trilogy of GTA classics - GTA 3, GTA: San Andreas, and GTA: Vice City - that's due for a digital release in November. It comes after numerous leaks and teases in the run-up to the trailer officially dropping, complete with extra tidbits of information, a handful of in-game screencaps, and endless Twitter discourse.

People are excited.

Arguably, these were the games that made Grand Theft Auto the mainstream-dominating juggernaut it's become. That people still play the original releases to this day is a testament to how transcendent the games were for their time.

Having the opportunity to revisit Liberty City, Vice City, and San Andreas is something long-term fans have been mass-clamouring for; that Rockstar is providing said chance in crisp, high-definition format makes you feel all cosy inside.

Of course, there's still a few weeks to go, with an abundance of information to break down before then. It's certainly shaping up strong, if the trailers are to be believed.

9. Destination Waypoints Now Included Across The Trilogy

Setting a waypoint is essential for games with a vast open world. Without them, you're left wandering the streets, hoping that one day, you'll maybe come across that destination to begin a mission.

Advertisement

Thankfully, that will no longer be the case once the GTA trilogy is remastered. Rockstar has confirmed they'll be adding these into the game, allowing players to travel without difficulty.

The mini-map in itself has also been updated to include "enhanced navigation". What, exactly, this entails remains to be seen, but it's certainly a step in the right direction. It's difficult to imagine a GTA game where you can't drive to a destination with such ease.

There's an argument to be made that, without waypoints, it provided players with the chance to explore the world, coming across all sorts of incredible finds along the way. That's fine, but those players only make up a certain demographic; there are other players who just want to speed through a host of missions, both main and side, to progress through the game. Without a way to set your desired destination, you're left unable to do so, causing many nuisances along the way.

Presumably, this waypoint system will work in the traditional GTA manner.

Advertisement