GTA V Online: Biker DLC - 10 Things You Need To Know

We always knew The Lost & Damned was GTA's best DLC.

By Ewan Paterson /

Rockstar

That's right folks, we've got yet another GTA update to talk about today, and boy, is it a big one.

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Bikes are to GTA what space battles are to Battlefront; they're great, everyone loves them, and they take an absolute p*ss take to actually make it into the game itself. To the vast majority of players however, the limitless protestations, complaints and fanfare regarding bikes that were mounted by GTA's most vociferous fans seemed to amount to little more than the white noise that so commonly accompanies franchises of this stature. Rockstar were clearly listening however, as they only went and announced that the title's latest update would in fact feature motorcycles, leather pants, and bad facial hair. Yippee.

But how will this all factor into the wanton carnage so synonymous with Los Santos' online counterpart? Of course, the usual additions of clothing items, weapons and cosmetic changes are all a given (and were even teased in the accompanying images of Rockstar's announcement), but perhaps the most intriguing question to broach is this: just how much life does GTA V have left to give?

By all means, Take-Two's monstrous moneymaking monolith has had its moments over the years - from Heists, to CEOs and more - but things are starting to get a little stale. We've had three, lovely (if not mildly disappointing) years with it now, and it's about time it went out with a bang. Biker style.

10. Motorcycle Clubs Will Allow Up To Eight Members

For those of you who were left a little miffed that you could only take along just three of your amigos into the world of Finance and Felony, fret not, because this time, Rockstar have your back well and truly covered.

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If biker fashion happens to be your aesthetic (hey, I won't judge) then you'll be able to join up to eight of your buddies in a club of your choosing. That means eight times the fun, eight times the carnage, and eight times the arguing over just how much of a cut your underlings are entitled to as you ride along the Pacific Highway. Oh, and eight times the manpower if things get a little lairy as drugs are dealt and people are shot, so that's neat too I guess.

Speaking of payment, I'm curious to see just how Rockstar tweak it this time around. It's fair to say that executive employees were given the short stick when it came to raking in the moolah in Finance and Felony, and while it's obvious executives have massive upfront costs to deal with (and so should receive the vast bulk of their earnings), Rockstar really need to provide greater incentive for the non-management inclined to wet their appetite with some biker-themed activities.

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