Hades: 10 Reasons You MUST Play Supergiant's New Rogue-Like

10. The Accessibility To Genre Newbies

For someone who's never played a dungeon crawler or rogue-like, Hades is the perfect stepping stone, being both a fantastic representation of the genre while allowing people who are there for the story to have an easier time progressing.

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It's hard for many games to balance being challenging enough for seasoned players to gain satisfaction from the experience but easy enough to get into for newbies to enjoy without getting frustrated or giving up. Hades, while lacking the usual "easy, normal, hard" game leveling or some variation thereof, still achieves ease of access through the "god-mode" option, which allows casual players, and those only there for the story, to progress.

God-mode ups the player's damage resistance with every death, which may at first sound like it's not much help at all, until you realise plot progresses and unlocks new story beats and dialogue with every new and different death, even furthering certain relationships within the game.

Dying is a way by which the story develops - apart from finishing a run - so having both be rewarding, even if you're not used to the rogue-like experience, is the ingenious way Supergiant helps even new players get in on the action.

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