How Bethesda Should Make The Elder Scrolls VI

10. Completely Overhaul Combat

There are Skyrim fans out there who love the game's first-person combat system, but even its most staunch defenders would surely admit there's room for improvement.

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Battles often feel unnatural and lack that satisfying hack 'n' slash grit. Weapons, for instance, could use more individuality, with battle axes packing more of a weighty punch than daggers, but the latter feeling more agile in-hand.

Although the option to mix skills and classes places more offensive options at players' fingertips, Skyrim's combat feels dated alongside the likes of The Witcher 3 and the latest Dark Souls sequel, and this is something the next Elder Scrolls must address.

The ability to dodge or roll would beef up the protagonist's defensive capabilities, while new counters, blocks and attack combinations would create a broader, more engaging experience out there on the battlefields.

Combat must be more dynamic. In Skyrim, warriors start with basic slash and block techniques as well as ranged attacks via their bows, but in a game like Dark Souls III, the list of offensive and defensive capabilities is vast: dodge, block, parry, leap attack, power attack, normal attack, guard breaker - players are spoiled for choice, and this is the kind of variety the Elder Scrolls VI is in need of.

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