How Rockstar Can AVOID Ruining GTA 6

Do you miss the old design ethos of GTA?

By Scott Tailford /

Rockstar

As an iconic and very well known veteran game studio with a very unique past, Rockstar are in a fascinating place.

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Their legacy involves arcade one-offs turning into the biggest open-world crime franchise of all time. Of playing the industry's bad boys across the 2000s, funnelling GTA's profits into pet projects like doing a sequel to 1979's The Warriors in game form.

Hell, amongst all this, they released Rockstar's Table Tennis - something that did exactly what it said on the tin, simply because they needed to recoup funds after developing a whole new engine for GTA IV.

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Point being, that they've always done things their way. GTA rose to prominence because it injected open-world Nintendo games like Mario 64 or Zelda: Ocarina of Time with entire mission sets, gameplay mechanic toolkits and a huge variety of traversal options.

GTA 3 was an overnight revolution, and as Rockstar would go on to shape the open-world genre, they'd also get so much bigger. In attracting more sizeable - and more casual - audiences than ever, their design ethos started to pivot.

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Yes, you can still mess around and go on hour-long police chases where all hell breaks loose, but mission scope would be reigned in considerably.

Cont.

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