Hyrule Warriors: Age Of Calamity REVIEW - 5 Ups & 3 Downs

8. DOWN - The Fighting Gets Repetitive

Nearly every side-mission or level centres around your character unleashing every form of attack on a never-ending sea of monsters. Because you could be easily overpowered by half a dozen Bokoblins in Breath of the Wild, it's exhilarating to cut loose on a scale of this magnitude.

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But once you've done this 50 times, the action can't help but feel tedious. At a certain point, you'll just ignore the endless hordes and only kill who you have to do to reach the goal. This repetitive gameplay was the most common criticism the first Hyrule Warriors received and it's disappointing that it's still an issue.

At first, it may seem contradictory to criticise a hack-and-slash for putting in too much... well... hacking and slashing. But when Age of Calamity diversifies the gameplay, it's a welcome change. Some of the missions are broken up with traditional LoZ puzzles. During these periods, you may need to activate a Guardian to blast through a wall or blow up a tree to seal off an area.

It wouldn't have been difficult to implement more of this sort of gameplay into Age of Calamity so it's a shame these sort of puzzles only appear sporadically.

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