Indiana Jones Game: 10 Things It Must Learn From Uncharted & Tomb Raider
10. Just Whip It
There are few tool as synonymous with a character than Indiana Jones and his trusty whip.
Including the iconic item is an obvious no-brainer, but the potential for interesting gameplay elements and traversal would render the whip more than just a fun throwback. Games like Doom Eternal, Spider-Man, Titanfall and Just Cause are all greatly improved by the inclusion of a grappling hook (in some capacity), and the Indiana Jones character bringing his own to the AAA party is a recipe for success.
The rope in Uncharted 4 was a long time coming. It was a cool gameplay mechanic that made otherwise linear level design far more compelling, and the series' fourth instalment was made better with its presence. The assumption is that MachineGames' new take on the character will, too, be from the third-person perspective, so utilising the whip in a way that mimics Uncharted's rope would be a brilliant, natural way to extract an awesome gameplay mechanic from Naughty Dog's magnum opus.
Two things are essential to the Indiana Jones character, and though Harrison Ford's rugged good looks may be absent from the title, the whip's inclusion is a safe bet.