Jagged Alliance: 5 Things That Could Fix The Series

5. A Real Narrative

First and foremost, what a new Jagged Alliance game would need is a real narrative. And we're not just talking about a plot – after all the first game's overarching plot was that the mercenaries were hired to save irradiated trees that produced a panacea-like sap.

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In 2010, bitComposer attempted to make a complete re-make of Jagged Alliance 2 and created what was described as, “the definitive textbook example of how to mess up by-the-numbers when attempting to 'relaunch' a classic franchise.”

One of the biggest complaints was that it removed much of the tertiary story elements, humor, and personalities of the characters. What was supposed to be a 'graphical overhaul' turned 40 uniquely written and acted playable characters into a bunch of same-face-looking dregs - but with polygons!

A new Jagged Alliance needs the humor, backstory, and character interaction that made managing a team of PTSD-addled war anti-heroes so fun in the first place.

And yeah, a solid overarching narrative wouldn't hurt either.

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