Legend Of Zelda: 5 Reasons Nintendo Should NOT Be Remastering Skyward Sword

5. The Art Style Is Hideous

We've been spoiled by a pair of genuinely lovely-looking Zelda games in recent years. Breath of the Wild's watercolour vistas and timeless, elegant character designs still look beautiful four years later, and the Link's Awakening remake looks like an exquisitely crafted children's playset come to life.

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Skwyard Sword though... put it this way. Link's Awakening looked like a beautiful diorama, where meticulously sculpted characters populated an expertly designed world. Skyward Sword, on the other hand, looks more like a collection of knock-off action figures being sold for half-price out of a cheap car's boot.

Seriously, these characters are hideous. Every single member of the cast looks like a claymation model that's just begun to melt in the sun (those lips...yeesh).

Nintendo aren't shy about recycling art styles if there's any merit to them. The Wind Waker's cel-shading got two more outings in Phantom Hourglass and Spirit Tracks, and Breath of the Wild's engine made a triumphant comeback in last year's Age of Calamity.

Skyward Sword's art direction, on the other hand, has yet to make any subsequent appearances. Turns out that "Morph on bad acid" isn't exactly a great look...

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