I've already established that The Force Awakens' sense of authenticity is through the roof, but that's not the only area where the game feels like the movie. In a massive advancement of previous games, the in-level cinematics are incredibly well constructed, seamlessly flowing from the usual distant static camera to give an up-close view of the action. The addition of interactive minigames and simple QTEs, which adjust focus, also help; they make the world feel like a world, rather than LEGO figures interacting in a cardboard foreground. This will only be played up by the new Blaster Battle game mode, which recreates firefights by introducing cover firing, special take-out abilities and heightened enemy AI. I didn't get to play any on the day, but from how they were described and the images shown they look set to be a highlight of the game.