Life Is Strange: Before The Storm Episode 1 Review - 7 Ups & 2 Downs

9. Wonky Prompts

At times, the button prompts to interact with certain characters and environmental objects in Before the Storm can be rather finicky.

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For starters, you have to get awkwardly close to most NPCs to be able to initiate dialogue. It's incredibly easy to underestimate just how close you need to be and having to get right up in their faces, as opposed to the respectable distance that should be kept in a real-life conversation, can be a bit immersion-breaking.

Also, when exploring a room, it sometimes seems as though certain prompts don't appear the first time you walk by, so you may have to do a few sweeps to make sure you've seen everything there is to see.

Finally, the game really should have included a cursor that the player can move freely (preferably with the right analog stick) while exploring for the sake of accuracy, as when two objects you can interact with are close together, it can be a bit annoying to make sure you're actually about to click on the one you want to.

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