Mass Effect 4: 10 Features That MUST Return

10. A More Flexible Morality System

The changes that Mass Effect Andromeda were often controversial from those who gave the game a proper chance, but the ambition on display to not rest on their laurels from the original trilogy is appreciated. While it wasn’t flawless, Andromeda had more good ideas and execution than bad, and one of the best ideas it had was branching out from the traditional Paragon/Renegade morality system.

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While the system was missed as it led to two drastically distinctive campaigns through the series, the design was sometimes a limitation, especially if you needed morality points to make a conflict resolvable. It limited a lot of choices in favour of always going for the distinct good or bad option.

While the Paragon/Renegade element is incredible, it would be a missed opportunity to not further develop the more complex layered decision making in Andromeda to have greater impact on the galaxy.

Having a sequel to Andromeda or another Mass Effect game in the Milky Way have seismic consequences that only you the player can determine the outcome of, based on your own morality or views on how someone would react, would be a wonderful way to continue the franchise.

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