Mass Effect Andromeda: 10 New Gameplay Features That Will Change Everything

10. No More Classes

The core combat mechanics of Mass Effects 1 through 3 were built on a foundation of 'classes'; each of which utilised various combinations of combat, biotics (read: the Force) and tech abilities. It was a pretty foolproof system, one that allowed you to develop a unique character and then build your squad around them.

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Andromeda is doing things slightly differently, by allowing players to break free from class restrictions and invest points into skills from each ability tree.

Specialisation will still be encouraged, as players who invest in one particular discipline will be able to unlock profiles that appear to be similar to the original trilogy’s starting classes. For example, a character who focuses on biotic skills will be given the opportunity to become an Adept, gaining bonus advantages within that field in the process.

This sounds like a robust yet flexible system, one that would allow a player to follow rigid specialisations, or be a complete jack-of-all-trades. At the very least, you could train in the necessary skills required to become a biotic god, without being locked out of the occasional auto-turret once in a while.

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