Media Serkis: The Gollum Actor Goes Ape For Video Games
Not content with being a near godlike figure in the realm of Hollywood motion capture, Rise of the Planet of the Apes star Andy Serkis sees games as the future. In fact, he'd bet his house on it.
fantastic Rise of the Planet of the Apes, versatile character actor Andy Serkis has talked up the future of video games as a mode of storytelling to rival the cinema. Serkis' involvement in games has been a revolution during this console generation, his work with Ninja Theory on the beautiful PS3 launch title Heavenly Sword and last year's under-loved Enslaved: Odyssey to the West paving the way for more dramatic storytelling in a medium where character animations are often robotic. The motion capture enhanced success stories of L.A Noire, with its own impressive roster of established actors, and earnest drama-them-up Heavy Rain can be counted among the recent games which have taken the ball from Serkis and run with it. As a result we're now a long way from Ryo Hazuki and closer to something with greater emotional power. But how did the veteran of stage and screen, having made his name in blockbusters Lord of the Rings and King Kong, get involved with gaming in the first place? It all started with a reassuringly mundane chance encounter. I was not a gamer but approached me and it was quite amusing how they found me actually, he remembered smiling to himself:
I was going to get a mortgage and the mortgage advisor was showing me all these things, going Cheltenham and Gloucester, 9.4% or whatever it was, and then he said and I just want to show you this and he turned around his laptop and there was this promo for a video game. He said look, Im really sorry to have done this but my brother is in a company called Ninja Theory and they've been trying to get in touch with you. He wants to create totally three dimensional immersive characters for this video game and loves the work youve done with performance capture." I said that looks great, so I went and met them and it started this whole trajectory into getting involved."
Gaming is fascinating. My kids are starting to play them so I think its really important to invest in storytelling in gaming because theyre going to be receiving stories from gaming from here on in, really. But game design was sort of completed and designed but there was no script until the last minute: there was no story. So I was like what do these characters mean to each other? coming at it completely through the dramatic keyhole really. So I helped them evolve the characterisations and relationships with the characters and build and then rehearse and bring the other actors on board and rehearse the performance capture with them and then direct the shoot for all the cutscenes. Then the next game we did, Enslaved, we worked with Alex Garland, who is a gamer, and was writing trying to blend gameplay and cutscene together so that one flowed into the other. And so it is really purely storytelling all the way through with an uninterrupted break over 12 hours.Completely unprovoked, it was Serkis who first dropped video gaming into the conversation when talking about the use of motion capture as "digital make-up" on the upcoming Apes prequel. He enthused about how the technology is breaking down boarders - not only between the sorts of roles actors can play, but also which mediums they feel free to make use of their craft within. On Heavenly Sword Serkis was able to coax the usually pretentious Steven Berkoff into the medium, where he was able to play a spindly, pale villain with metallic wings. Whilst Richard Ridings (also in Rise of the Planet of the Apes as a formidable, scene-stealing gorilla) has appeared in both Ninja Theory titles, in Enslaved taking the part of a comical cyborg hybrid of man and pig.