Mortal Kombat 11: 10 Features From Previous Games That Need To Return

10. Character Damage

Even more so than the other entries in the series, Mortal Kombat 9 had some incredibly gory designs. I want them back.

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Like most fighting games, this title's damage system removed bits of clothing and showed opponents being roughed up the longer they fought. Unlike other games, they also showed cheeks being ripped off and eyeballs hanging out.

It was great.

This damage system was best shown off through character models in the Krypt, and some of the injuries could be genuinely stomach-churning, which is exactly what fans want to see in Mortal Kombat.

For some weird reason, Mortal Kombat X decided to tone this down, and not really show much detail when the characters were getting damaged, instead focusing on X-Ray moves and the fatalities.

These games are supposed to be gross and over-the-top, and re-adopting this system - perhaps making it even more dynamic with weapon or area-specific damage - would make the sequel even more visually inspired.

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