Mortal Kombat 11: 10 Reasons It's NetherRealm's Best Game Ever

10. Their Most Balanced Game Yet

Any long term MK and Injustice player will tell you that NetherRealm have always had a problem with balancing their games. Whether it's overpowered characters or inherent, problematic mechanics, players always have to overcome something when heading online.

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In MKX, alongside overpowered characters like Cyrax and Tremor, there was the 50/50 problem. For the uninitiated, 50/50 is fighting game lingo for a move that needs to be blocked either overhead or low, meaning the opponent needs to guess what direction to block in.

Nearly every character in MKX had one, and many lead to full combos. The result was a game filled with rush-down characters that gave players little breathing room.

Listening to feedback, NetherRealm decided to make MK11 a much slower game that required a greater deal of patience and planning, with only a few characters having access to 50/50s. Sure there were still problems. On launch, characters like Geras, Erron Black, and Sonya Blade were far better than most others on the roster, but this soon changed with balance patches.

NetherRealm clearly took their time when balancing with MK11, and it shows.

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