No Man's Sky Reviews: 10 Early Reactions You Need To Know

By Scott Tailford /

8. Sadly, You Can See The Worlds Load In

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(Check 11:40 above for a landing sequence)

Yes, No Man's Sky is genuinely generating an entire planet right in front of you, the closer you get - but such a mass of computational power has resulted in a 'fade in' effect.

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It's not anywhere near as bad as the 'pop in' we associate with older console cycles (or Ubisoft games), and if you played Metal Gear Solid V and zoomed in with a sniper rifle, occasionally you'd catch that game fading a few of its world objects in, too.

Either way, I can see this being very divisive for some people, as many want their games to be flawless, no matter what the technical cost of ambition.

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So far it's not been too distracting. Giantbomb's Vinny Caravella (heard above) even intimated that you could hand-wave it away as your ship's screen "adjusting" to the world's atmosphere - hence things coming into view - which is more than enough for me.