The Good: There was just something awesome in the gameplay of Diamond & Pearl that really made the games extremely fun and replayable. For starters, it added 107 new Pokémon, many of which have become highly memorable years later. Second, the moves mechanic was re-worked in a huge way, shifting it from the previous elements-based approach to a new physical/special/status focus that made much more sense. These games also marked the return of cross-generational interaction with third-generation games through Pal Park; puzzles were added to gyms, making them much more fun; and they made solid use of the Nintendo DSs WiFi functions by creating the Global Trade Center, enabling greater interconnectivity among players. The Bad: More than in any other game up until this generation, Diamond & Pearl created a game with so many unobtainable items and Pokémon. This was especially true for many legendaries, which led to the widespread dissemination of cheat codes and devices. Worse, the overall pacing of the game was a bit on the longer side. The regions layout, distance between cities, and key plot developments were very sparse at first and very end-heavy. While this might make the game more immersive, for those players who want to reach the post-game, they had to be far more patient than with previous games. All in all, a balanced set of games that had their share of pronounced strengths and weaknesses.