PS5: 10 Ways Sony Are Letting EVERYONE Down
10. Safe, Formulaic First-Party Output
Now, it would be patently ridiculous to declare that Sony's first-party output is bad or anything close to it - they have cracked the formula for delivering extremely polished, mega-budget AAA tentpole games almost every single time.
But the key word here is "formula", with the overwhelming majority of the PS5's first-party titles painting within incredibly familiar - if certainly popular - action-adventure lines.
Take well-crafted yet familiar sequels and spin-offs like God of War: Ragnarok, Horizon Forbidden West, Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, and Sackboy: A Big Adventure, alongside "original" new IP like Ghost of Tsushima and Forspoken which, again, deliver exactly what's expected.
These types of glossy known quantities tend to sell best, of course, but where's the innovation?
The PS5 is in dire need of its next Death Stranding - and no, Death Stranding 2 doesn't really count - a fiercely unique experience that strays far from the typicality of open-world action fare, or at least offers a fresh spin on it.
Again, most of Sony's AAA output is at the very least solid, but when you strip away the cutting-edge visuals, gameplay and genre variety has scarcely changed or evolved in years.