Sekiro: Shadows Die Twice Review - 7 Ups & 3 Downs

By Rachel Shackleton /

5. The Bosses Are All Unique

Activision

It's why we're here, isn't it.

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FromSoftware's games always have incredible bosses. Memorable designs, telegraphed moves that are satisfying to learn how to counter, and often each being vastly different to those who came before them.

Sekiro cranks this up one step further. The line between boss and miniboss is blurred as every named tough enemy with more than one health bar easily brings enough challenge and diversity to be classed as its own boss. They each have unique designs, carry different weapons, and each have a secret, unique tool or technique that can help to bring them down.

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Every boss in Sekiro is a joy to fight; to learn their moves, and defeating them is euphoria unlike any other. Frequently you will find yourself in a situation where you are almost giving up, to then find a new tool or unlock a new skill, and suddenly the entire fight is illuminated in a brand new light.

No boss feels unfair, or impossible, it's all about the fun and the excitement of figuring out the best way to defeat them.

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