Shenmue 3: 10 Things It Must Do To Appeal To The Modern Gamer
10. Fewer QTEs
QTEs weren't actually the brand new thing they were claimed to be when Shenmue was released - having first appeared in Dynamite Cop on the SEGA Saturn - but it was most definitely Shenmue that brought them to the fore and popularised them.
In the original games, the QTEs were used to make many of the cutscenes as interactive as possible, with many scenes changing based on whether or not you managed to mash the right button. They were revolutionary sequences for the time, so much so that every developer and his dog crawled all over themselves to use them in their own games.
This has led to the entire idea becoming utterly over-saturated to the point where many people are completely sick of QTEs altogether. Many simply see them as a pointless addition to scenes that don't need them - rather than as a way to make cutscenes interactive - so Yu Suzuki and company are going to have to be very careful about how they use them if they want to keep such scenes in Shenmue 3.