Skyrim Remastered: 10 Crucial Things Fans Need To See

It'll take more than just a facelift to revive Bethesda's epic.

By Robert Zak /

Hey, you there, outlander. Come closer and I'll tell you a secret. Word round Tamriel is that the next big Bethesda RPG will be *drum roll* Skyrim. Yes, you heard me right. It seems that even Bethesda aren't above the irresistible trend this generation to give their classic games a modern makeover.

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Some will be disappointed by this rumour, which stems from reliable industry insider Shinobi602. Obviously, an Elder Scrolls VI - or a Morrowind upgrade -would've been a more tantalising prospect. But with Fallout 4 still going strong ( and very recently proving that mods on consoles can work) Bethesda are in no hurry to reveal their next big thing, and there's still good reason to be excited about a return to the wintry heights of Skyrim if it's done right.

Back in 2011 when it first launched, Skyrim was an incredible game, particularly on PC where the modding community elevated it to heights greater than High Hrothgar itself. Modders have raised the bar for Skyrim, but now Bethesda needs to take those things onboard and raise it higher still - to the heavens, if you will. 

Here are 10 things that fans most want to see in the Skyrim Remaster, that would make a return to its icy climes worthwhile.

10. A More Seamless World

I don't have anything against a good loading screen, apart from, well, the fact that it actually exists. Skyrim admittedly did a pretty OK job of making a vaguely engaging loading screen in which you were shown random objects and creatures from the world that you could rotate using the analog sticks, but it was still making the most of a !*$% situation.

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Then Witcher 3 happened, giving us a rich world the vast majority of which is as seamless as a pair of tighty-whities ironed by a loving mother, and our expectations changed. Sure, we still tolerate loading screens in Fallout 4, but in a five-year-old game like Skyrim surely today's console hardware can handle getting rid of some of them?

The possibility is there - the ever-popular 'Open Cities' mod for the PC version is proof of that. Guards come running out of cities to defend their perimeters, dragons chase you through city streets while guards haplessly try to fight them off, and the world feels wonderfully immersive. If Bethesda incorporated this into the Skyrim remaster then it'd be a good sign that they take this whole 'remaster' business seriously.

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