Street Fighter 5: 8 Improvements Capcom Must Make

8. Allowing Rage-Quitting

Street Fighter at a competitive level can be compared to high-speed chess, or Rock Paper Scissors at 60 throws per second. Nothing is more satisfying than mentally outplaying your opponent, reaching a satisfying 2-0 smackdown victo-

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"Connection with opponent was lost. [40002]"

And just like that, it was all for nothing.

Once somebody quits, both players effectively leave as if nothing happened. No reward for the winner, and the loser keeps their "win streak".

Street Fighter V didn't even launch with rage quit handling, which was an incredibly stupid omission. Now, the game attempts to penalize constant quitters, but it's still faulty, with people complaining of getting strikes for no reason, and chronic quitters still getting through the cracks.

Capcom needs to tighten it down, simplify their methods, and simply reward a win to the remaining player over the quitter. This way, somebody quitting the match will just feel like an embarrassing tantrum, instead of a stolen victory.

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